The Secret to Using HoloLens Spatial Mapping in Unity
One of the most exciting aspects of the HoloLens is the device's ability to do spatial mapping. This is the ability the device has to scan the environment and understand it as a 3D mesh. You can then write code to handle working inside of this environment.
The game Fragments uses the data to either position actors sitting down on your couch, or standing in the room. Young Conker places the level objectives and obstacles based on the environment that was scanned.
In this talk, Chad Carter, a HoloLens and Unity 3D consultant, will show you how to use Unity and HoloLens together to work with the spatial mapping data.
You will learn, step by step, how to setup the development environment for HoloLens, how to deploy Unity code to the HoloLens, how to import the scanned meshed from the HoloLens back into Unity so that the development iteration cycle can be shortened.
Swift Kick Show Replay
Speakers
Chad Carter
Chad Carter has over two decades of experience in professional software development. As a HoloLens and Unity consultant, custom software developer, and systems integrator, he founded GlobalCove Technologies to help companies who want to make a mark in the world by using virtual reality, mixed reality and augmented reality. Chad also creates training material for other developers who want to get a kick start into this new reality at https://learnhololens.com/ and he blogs weekly at http://chadcarter.net/ When Chad isn't working with clients, or teaching other developers, or lost in some alternate reality, you will find him spending time with his beautiful wife and two precious daughters.